Saturday, October 3, 2015

Storyboarding & Scriptwriting

Tips for Scriptwriting

When starting to brainstorm a story its good to think about the 3 Act Structure which helps to plan out the story for scriptwriting.

3 Act Structure Explained
Act I comprises the first quarter of the screenplay. (For a two hour movie, Act I would last approximately 30 minutes.)
What happens in Act I (Setup)?

Exposition--The part of a story that introduces the characters, shows some of their interrelationships, and places them within a time and place.
This part of the story introduces the main character, the dramatic premise, and the dramatic situation.
Main character--the person in the story who has a need/objective to fulfill and whose actions drive the story
Dramatic premise--what the story's about
Dramatic situation--the circumstances surrounding the action
Inciting Incident--an event that sets the plot of the film in motion. It occurs approximately halfway through the first act.
The "Plot Point"--According to Field, the three acts are separated by two plot points. A plot point, often called a reversal, is an event that thrusts the plot in a new direction, leading into a new act of the screenplay. Later screenplay gurus have built on Field's theory by stating that Plot Point #1, which leads into Act II, is the moment when the hero takes on the problem.

Act II comprises the next two quarters of the film. (For a two hour movie, Act II would last approximately 60 minutes.)
What happens in Act II (Confrontation)?
Obstacles--In the second act, the main character encounters obstacle after obstacle that prevent him from achieving his dramatic need.
First Culmination--a point just before the halfway point of the film where the main character seems close to achieving his or her goal/objective. Then, everything falls apart, leading to the midpoint.
Midpoint--a point approximately halfway through the film where the main character reaches his/her lowest point and seems farthest from fulfilling the dramatic need or objective.

Act III comprises the final quarter of the film. (For a two hour movie, Act III would be the final 30 minutes.)
What happens in Act III (Resolution)?


Climax (Second Culmination)--The point at which the plot reaches its maximum tension and the forces in opposition confront each other at a peak of physical or emotional action.
Denouement--The brief period of calm at the end of a film where a state of equilibrium returns.
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3 Act Structure Worksheet
ACT 1 The Setup
A) What is the story's setting?
1. What epoch?
2. What class or kind of society are we in?
3. What pressures on the characters does each environment exert?
B) Characters. Who are they and what does each represent?
1. What are their names, characteristics, and relationships?
2. Who is most important and why?
3. What does each character represent in the work's design?
4. What is the main character's agenda--what must he or she get, do, or accomplish?
(Consider this for the story as a whole, then define agendas for each scene. Do they add up?)
5. Through whose point of view do we mainly experience the story?
(The POV character is the one whose experience we most share. POV can also move from character to character, according to the storyteller's intentions about what the audience should feel.) 
C) Conflict. What opposing forces are at work in the story?
1. What minor problem does each main character face?
2. What obstacles prevent them from carrying out their agendas?
3. The main character's conflict is between ________________ and ______________.
(Be careful here that you can name forces in opposition, not just an emotion or tension in the main character.)
4. At what point is exposition complete and the audience in possession of all necessary setup information? 

ACT II Complications
A) How have the obstacles faced by the main character changed?
B) What adaptations does he or she make while trying to solve each problem?
C) What new factors raise the stakes? (What developments make the main problem harder to solve?)

ACT III Confrontation, Crisis, and Resolution

A) What drives the situation toward the final crisis point?
B) Where do opposing forces come into the final, decisive confrontation?
C) How is the apex of the problem resolved, and which of the opposing forces wins?
D) Does anyone learn and grow, even minimally, from this resolution, and if so, how?
After Planing out your story you can then start writing the script which will help make the storyboard.

Screenplay Guidelines

1. go to https://story.adobe.com/en-us/index.html
2. sign in using your adobe id or create an adobe id
3. after you sign in -- story will open -- click Projects on the top -- then go to the plus sign to the upper right and create a new film script.

A screenplay should instantly grab the reader and keep them page turning, use crisp visual writing in simple sentences, in short paragraphs, with dialogue scenes that are short and snappy and with no mention of the camera (unless absolutely necessary) and without directing the actors or usurping the duties of the costume designer, set designer, cinematographer, etc.

Remember, a screenplay is not a literary document. It is a blueprint for a movie. So make it lean and easy to read. If a brilliant script isn't an easy read, it will never make the first cut. The purpose of these basic screenplay formatting principles is so the reader can freely focus on your characters and story without being distracted by unnecessary description, improper format and convoluted dialogue. And always remember to spell check your script!

Scene Heading
1) Sluglines, also known as Scene Headings. These appear at the beginning of a new scene and tell us the scene's setting. They look like this:
INT. BANK VAULT - NIGHT
Or this:
EXT. FOOTBALL STADIUM - LATE AFTERNOON
Sluglines are made up of these three elements:
    1) INT. or EXT. Short for Interior and Exterior, this tells the production crew whether or not they'll be shooting on a sound stage or on location.
    2) Location. Where the scene takes place. These should be short: LIBRARY CIRCULATION DESK or TRAILER PARK or AL'S BRAIN.
    3) Time. Usually just DAY or NIGHT but can be as specific as 4:59 A.M. (if, say the bomb is set to go off at 5:00.)
Sluglines are always in ALL CAPS. There are usually two spaces between INT./EXT. and Location, and then space, hyphen, space between Location and Time.

Occasionally, you'll need a Sublocation to clarify the Location. That looks like this:
INT. DONALD'S MANSION - BILLIARDS ROOM - NIGHT
Remember, a new scene occurs every time there's a shift in Time, Location, or both. So you'll be writing a lot of Sluglines.

2) Action. This describes what is happening on the screen, and which characters (if any) are involved. It looks like this:
INT. DONALD'S MANSION - BILLIARDS ROOM - NIGHT
Beatrice picks her way through the ransacked room. Cue sticks, books, papers—everything has been searched. She stoops to pick up a photo of a young boy.

With a few exceptions we'll talk about later, Action follows standard rules of capitalization. It's single-spaced and always in present tense. (If the action happened in the past, the Slugline will tell us this. Thanks, Slugline.)

Also, you always need some Action after a Slugline, even it's only a single line. Like this:
EXT. RITZ-CARLTON - DAY
The stretch limousine bursts into flames.

3) DON’T FORGET TO INTRODUCE YOUR CHARACTERS. The first time we meet a character that character should be introduced.


Quick formatting rule: Capitalize the name of any character the first time we meet them. This signals to the reader that they’re meeting someone new. Simple enough.

However, the real challenge with character introductions isn’t the formatting. It’s describing your character just enough so we have a sense for who they are but not so much that we’re bored or pulled out of the story.That’s a fine line to walk, and no two writers walk it the same.

Let’s look at some examples before we cover a few helpful guidelines…
First, from Aaron Sorkin’s script for THE SOCIAL NETWORK:

Two sentences on each character. Note that Sorkin doesn’t just describe what they look like; he presents the dramatic tension at the core of their character.
Here’s another from Frank Darabont’s script for THE SHAWSHANK REDEMPTION:

Darabont gives us a little more detail than Sorkin. He also does a great job of transitioning from the character description back to the action.
Nora Ephron, on the other hand, tells us little about her leads in WHEN HARRY MET SALLY:

Ephron gives us just enough info to picture the characters but keeps the story moving. (Also, we know from the title that Harry and Sally are the leads, but we could also guess from their having two names while Amanda is stuck with only one. )
One more example. Here’s Judd Apatow’s opening to KNOCKED UP:

Apatow uses even less description than Ephron. And his supporting characters don’t get any. Is any needed? They’re clearly buddies, goofs and slackers.
7 RULES FOR INTRODUCING CHARACTERS
You’ve seen the masters at work. Let’s boil this down into a few handy rules you can use in your own screenplays.
  1. Capitalize their names the first time we meet them.
  2. Tell us their age. It could be a specific age (43) or a general age (early-twenties).
  3. Make sure we know their gender. Chances are if the name doesn’t give it away, a nearby pronoun will.
  4. Bring them to life with a few telling details.
  5. Be concise. We don’t need to know everything. Just give quick sense of who they are.
  6. Avoid describing bit players. If they’re not important, let their role serve as their name (i.e. JANITOR or TEACHER).
  7. Give minor characters a descriptive name if you want a little description or need to differentiate between two people (i.e. NERVOUS BOY and ALOOF BOY). You can also use numbers (i.e. PILOT 1 and PILOT 2).
EXTRA CREDIT:
Grab a piece of paper and write down the names of 20 friends and family members. Then write a character introduction for each.

What descriptors would you use for each friend and family? Is there a particular action they might be doing that would encapsulate their character?

Try several versions for each person: one for a comedy, one for a drama and one for an action movie. Does the genre change the style or content of your introductions?

Character Name. This always appears above Dialogue and tells us which character is speaking. It looks like this:
    VERONICA
or this:
    TALKING YO-YO
Character names are always in ALL CAPS.
And sometimes you'll have minor characters that you won't want to name. It's okay to just call them CLERK or PEDESTRIAN or MONKEY WARRIOR. If there are several of the same type of character, add a number: COP #1 or BODY BUILDER #2.

4) Dialogue. The words the character speaks. It looks like this:

Dialogue is single-spaced and follows standard rules of capitalization. (If it's in all caps, you're probably reading a TV script.) Unlike in novels, there are no quotes around Dialogue, unless the character is quoting someone.
Now, here's an example of how all four elements come together on the page:

Presto! You now have the four basic building blocks you need to write a screenplay. Before you continue on to the finer points of variations, margins, and other details, pat yourself on the back.

SLUGLINE VARIATIONS
Now that you've learned how to write a standard Slugline, here are few variations that come up in specific situations:
1) If a scene starts in a general Location, let's say LAUREL'S HOUSE, and continues as the characters move between Sublocations, such as KITCHEN and LIVING ROOM, you don't need to repeat the Location or the Time with each new Slugline. You can do this:

With some help from context, we understand that the two characters are moving around in the same house in continuous time.

2) In the scene above, some writers use "KITCHEN - CONTINUOUS" to emphasize the regular flow of time. But that's not necessary. Instead, CONTINUOUS is best used for stylized scenes where a conversation or action continues right across several Locations. For example:

3) Finally, if a scene occurs in a Location, followed by a scene in the same Location but at a later time, the word LATER can be used in the Slugline.


CUTS:
Once upon a time, it was standard to use the words "CUT TO:" to indicate a change in scene. Nowadays, the cut that comes with a scene change is implied by a new Slugline and CUT TO isn't used as much.
The best time to use CUT TO is when you really want to emphasize the juxtaposition or shift between two scenes. Like this:


You can use JUMP CUT or SMASH CUT to imply a super-fast, in-your-face editing style. If using BRUCE LEE KARATE CHOP CUT makes you feel like a bad-ass, then go for it; just know that many pros consider it amateurish. Besides, no matter how it's written, a cut always happens in 1/24th of a second - the amount of time it takes to switch from one frame to the next.

ACTION SEQUENCES:
Writing an action sequence can take a little getting used to, as you learn to translate what you envision on the screen into words. It certainly helps to read well-written action scripts such as Raiders of the Lost Ark or The French Connection, to see how it's done.
In general, keep in mind that the way you format action should mimic its pace. The faster the action, the more you'll want to break it up into discreet bits. Feel free to use fragments to keep the pace fast. You can also use capitalization to emphasize and draw attention to elements. Like this:


MORE DETAILS
Parentheticals: These are used within dialogue to describe what a character is simultaneously doing, who she's talking to, or how he is speaking. They look like this:


Parentheticals always live inside parenthesis and on their own line. If they hit their right margin, they wrap around to the next line, like above.

Parentheticals also take up space, slow your pace, and annoy actors, who don't like being told how to say their lines; try to only use parentheticals where not using them would lead to confusion, as demonstrated in the following:


Voice Over (V.O.): Used when a character or narrator can be heard talking from some unknown place (the future, heaven, inside our head). It looks like this:


Off Screen (O.S.): Used when a character in the scene can be heard but isn't actually on the screen. It looks like this:


Capitalization within Action: The very first time a character's name appears in Action, it appears in ALL CAPS.

Some writers also use ALL CAPS when a sound effect appears in Action. Others capitalize important props. This would look like this:
MORTIMER groans and pops a handful of aspirin. The tea kettle WHISTLES. Mortimer pulls out a SUB-PARTICLE SUPER BLASTER and blows the kettle to smithereens.

Camera Directions: These indicate how close the camera is and how it will move, focus, etc. Directions include POV shots, pans, tilts, push ins, pull outs, dolly moves, tracking shots, close ups, wides, etc.

It's incredibly tempting, as a story mastermind, to direct your movie on the page using Camera Directions. Resist this temptation. You aren't the director (yet). Unless there's absolutely no other way to communicate a visual sequence upon which your entire plot hinges, leave Camera Directions out.
Page numbers: These go in the upper right-hand corner. There's no page number on the first page of a screenplay.

Scene numbers: DO NOT put scene numbers on your scenes. These are only for shooting scripts, and are used to help the production crew plan the shooting schedule.

Cover page: Centered on the page is the title of your film in ALL CAPS, then a double space and then "by," another double space, and "your name."

In the lower right-hand corner, put your name, mailing address, telephone number, email, and (if you've decided to register your script with the Writer's Guild) your Writer's Guild registration number.

ADOBE STORY WILL DO THIS FOR YOU:
FONT, MARGINS, AND SPACING
Screenplays live on letter-sized paper (8.5 x 11 inches). They're always written in Courier font, 12 point, 10 pitch. No bold, no italics.
Page Margins:
Left: 1.5 inches
Right: 1 inch
Top: 1 inch
Bottom: 1 inch
Screenplay Element Margins
  • Slugline: left margin 1.5 inches
  • Action: left margin 1.5 inches
  • Character name: left margin 3.7 inches
  • Dialog: left margin 2.5 inches, right margin 2.5 inches (or 6 inches from left edge of page)
  • Parentheticals: left margin 3.1 inches, right margin 2.9 inches
Spacing Between Elements:
  • Between Slugline and Action: double space
  • Between Action and more Action: double space
  • Between Action and Character Name: double space
  • Between Character Name and Dialogue: single space
  • Between Dialogue and the next Character Name: double space
  • Between Dialogue and Action: double space
  • Between Character Name and Parentheticals: single space
  • Between Parentheticals and Dialogue: single space
  • Between Action and Slugline: double space
  • Between Dialogue and Slugline: double space
How to Format a Montage? -- also good for use in "experimental" shooting scripts
http://screenwriting.io/how-do-you-format-a-montage-in-a-screenplay/





Tips for Storyboarding







The Cold Sting of Anatidae from Karl Hadrika on Vimeo.
Storyboard Artist Karl Hadrika

Scriptwriting & Storyboarding Tutorial



Hey guys come join us at the animation club for our Scriptwriting & Storyboarding Tutorial Today (Saturday Oct 3 )  in Mac Lab 4  from 1pm to 3pm


Animation Tutorial

Hey I just wanted to give you the tutorial list for this month of October


Script Writing/Storyboarding - Saturday Oct 3 1pm to 3 pm

Character Design - Friday Oct 9 3pm to 5pm

Environment Design - Saturday Oct 17 2pm to 5pm

Friday, September 18, 2015

Tutorial Day 1 Basics part 1 "Intro to Animation"

The Art of Animation

Animation Pipeline "From Idea to Finish"

Preproduction

Brainstorming 
Script Writing 
Character / Environment Design 
Storyboarding - Storyboard Pro 
Animatic - Storyboard Pro
Production

Animating - Maya, Toonboom , Traditional, AfterEffects
Sound Design - Logic Pro 

Post Production 

Special Effects  - After Effects 
Rendering - Premiere Pro 
Final Cut 

12 Principles of Animation 
From Storyboards to Animation 

2D


 3D

Thursday, August 27, 2015

Welcome Back

Animation Club is glad to welcome back both new and old students to join its ranks.
 
             Hi my name is Ariel Jackson the vice president of the animation club an I'm pleased to welcome you to the Animation Club's Blog page ran by a few members of the club. So you want to join the Animation Club do you well you should we are a very happy and diverse family who wants you. Since you've never been apart of the animation club before let me tell you of some of the things that go down in the club
 
 
 
            During the semester the animation club usual has its meetings every other Tuesday in Mac Lab 3 from 12:30 to 1:00pm  to discuss possible events, contests, and to just talk about each others progress.
 
 
We also host many events during the semester such as movie/game nights, 24 hour animation lock in , and many more so come join us here at the animation club we look forward to joining you to our family. 

 


Friday, April 10, 2015

Color in Animation

Color Artist in Animation

Scott C. Adams





http://scottcadams.com/blog/

Steven Sugar
Background artist for Steven Universe



http://stevensugar.tumblr.com

Websites about Color Symbolism
www.incredibleart.org
mariaclaudiacortes
Shows an animated video talking about color symbolism with colorful characters.
bryankonietzko skin color


Saturday, April 4, 2015

Background/illustrative work

Kevin Davies


A freelance illustrator and designer from Pennsylvania who has worked with graphics and illustrations for various companies such as Walgreens. 




Friday, April 3, 2015

Upcoming Festival Deadlines


Animation Block party 

Animation Block Party is the premier animation festival of the East Coast.
The twelfth annual Animation Block Party is July 30 — August 2, 2015 at Rooftop Films & BAMcinématek.

Standard Submissions – Postmarked by May 8, 2015
Regular Submit $40 US Dollars per film
Student Submit $30 US Dollars per film






Indie Memphis Upcoming Event

Presented by Indie Memphis and sponsored by The Film Program in the Department of Communication at the University of Memphis. Additional support provided by ArtsFirst and the First Tennessee Foundation. 
The Southern Circuit Tour of Independent Filmmakers presents six independent documentary films from September through April – each with the filmmaker in attendance for a post-screening conversation with the audience about the film and their work.
  •   
  • Studio on the Square 
Tickets are $8 each / $6 for Seniors / Free for Indie Memphis members and students with valid ID. 
The Southern Circuit Tour of Independent Filmmakers is a program of South Arts. Southern Circuit screenings are funded in part by a grant from South Arts in partnership with the National Endowment for the Arts. For more information, visit www.southarts.org.

Character Creation

Preparing for our character day in the animation club I give you a few short videos on different takes to Creating Characters from different artist.



Evan Cheng, Character Designer from lynda.com on Vimeo.

Meet Evan Cheng a character designer for Sesame Workshop he talks about how characters are simplely made up of lines and how you use these lines help give them weight. The depth of this action helps emphasis the back history of your character to the audience before they even hear it. As a designer for Sesame Workshop, he gets to refine and reimagine an iconic group of creatures: characters like Big Bird, Bert and Ernie, and Oscar the Grouch. In his spare time, he creates custom designs and products for his own line, 2Bs. But he didn't always have this much creative freedom. As he explains in this short film, it was the work on 30s, his 30-minute alternative takes on the Sesame line, and on a cartoon alter ego.



Character Design with Chen Yi Chang from Virtual Animators on Vimeo.

This Master Session with renown Visual Development artist Chen-Yi's was an extraordinary experience to professionals, and in-training animation artists alike. Chen-Yi's talent and sensibility to create compelling characters is simply amazing. 
He joined Disney Feature Animation in 1993 on Mulan, as the Artistic Supervisor, and was honored by the National Cartoonist Society with a Reuben Award in 1998 for his design of Mulan.
Since then, Chen-Yi had worked at Disney for 13 years as character designer and story artist on projects like "Tarzan", "Home on the Range", "Frankenweenie,” "Bolt,” "Joe Jump" (later called "Wreck-It Ralph" and many others.
In 2008, Chen-Yi joined DreamWorks Animation as a story artist and worked on "How to Train Your Dragon", "Kung Fu Panda II" and "The Croods.”
Chen-Yi started directing animated feature films in 2011 at Sofa Studio on the project "Moon Forgets.”



Character Design with Len Simon Part 1 from Virtual Animators on Vimeo.

A demonstration by character designer Len Simon
He worked for fatcatanimation as an animation director
He has his own blog full of different work he has done over the years Len simon



Oguguo Odunze

An comic/manga artist who is producing his own comic "Apple Black" this is his take on creating characters.

Apple Black

BLESSED BY “MERLIN” (AKA THE GOD OF SORCERY) WITH THE ARODIHS ARM, SANO, A YOUNG SORCERER RAISED AND TRAINED IN ISOLATION AND SECRECY, HAS NOW BEEN RELEASED INTO THE EDEN CONTINENT FOR THE SOLE PURPOSE OF BRINGING FORTH TRUE PEACE AND HARMONY.

WHEN HIS FELLOW GIFTED ALLIES AND SORCERERS ACCOMPANY SANO ON HIS QUEST, SANO LEARNS THAT TREACHERY, BETRAYAL AND EVIL HAVE PLAGUED NEARLY EVERYONE WITHIN EDEN. HAUNTED BY NIGHTMARES OF BOTH THE MURDER OF HIS FATHER AND THE DECIMATION OF HIS OWN TRIBE, SANO WILL NOT REST UNTIL THE MYSTERY OF THESE TRAGEDIES ARE RESOLVED. 

RIDDING EDEN OF EVIL WILL REQUIRE HIM TO LEARN THE SECRETS BEHIND HIS FATHER'S RESEARCH ON THE IMMENSE SOURCE OF POWER THAT IS “APPLE BLACK”.


He Has an Youtube channel and Deviantart about that describes his journey to becoming a professional comic/manga artists.





Warner Bros animator, Lynell Forstall, tells you how he started in the animation business. He has worked as a character designer & storyboard artist on hit shows like -- Batman, Johnny Bravo, The Boondocks & Legion of Superheroes.

Some Other Character Designers in the Animation Business 


Character Designer Animators 1a at Kapiolani Community College

Carlos Grangel, Nicolas Marlet, & Carter Goodrich


Carlos Grangel
Deviantart
carlos granel interview
grangelstudio
Nico Marlet
Art of Nico Marlet
characterdesignnotes
Carter Goodrich
illustration art Carter Goodrich
artist-of-the-day/carter-goodrich

http://cartergoodrich.com

Wednesday, April 1, 2015

Animation Club Meeting

Hey Guys,

Animation Club is hosting a character day this friday in Mac Lab 4 from 4-6pm we'll have movies and candy come have a stress relieving day with us at the animation club.

Wednesday, March 4, 2015

Bad Hair Day

Is drawing hair to hard for you to handle then try this here video.




How to Draw Cartoon Female Hairstyles Tutorial
By Paris Christou using a Wacom Cintiq and Sketchbook Pro.

Let the hair games begin ha ha ha ha 

Tuesday, February 24, 2015

24 Hour Animation Night

The 24 Hour animation marathon is back you guys and anyone is welcome to come join us as we choose themes and animate shorts together for 24 hours. Anyone interested in animation should come and to learn how to use programs such as Toonboom, Storyboard pro, and Aftereffects we are more than happy to teach the basics.

Friday to Saturday 27 _28 
5pm to 5pm
In Mac Lab 3 

Using the Silhouette Technique and Outlining



Step-by-Step tutorial tip on The Silhouette Technique which is very helpful to any artist to train their eyes to observe Shapes and Forms instead of the little details. Once you understand how to use this technique... You will be able to model any character or object fast to kick off your next art piece. Enjoy :)

By Paris Christou using a Wacom Cintiq and Sketchbook Pro.
Paris Christou is an animator and cartoonist that tries to show the basic of character design, simple animation, and comic/illustrations on his youtube channel check him out. 






In These videos he shows how to do line work on his own characters Check them out

Environment Studies

Hey
If by any chance you need some help with environment designs feel free to watch this video from the FZD School channel. They give tips that help you come up with cool environment designs using photos and photoshop give them a try.
FZD School

Saturday, February 14, 2015

Timing for animation


Hey needs some help timing your keyframes try watching this inspirational video



I don't own the rights to this video it belongs to AMB Animation Academy try their channel they have lot of good tricks and hints to help when doing animation.

Film Festival Research

I place some more film festival research links check them out.

Animation Club Meeting " Movie Night"


 *  Movie Night *


Its here again you guys the animation club will host a movie night this friday from 4pm to 6pm. This movie night we'll focus more on environments so bring any movie that you think showcases good environments. After the movie showing we will talk about what our theme for the animation club film.

Tuesday Meeting

Meeting on tuesday will be from 12:20pm to 1:00pm we will discuss characters and their environments and how they interact with each other. This meeting will be a pre-discussion for friday's meeting.

Animation Club Night Meeting Nights

02/20/2015
03/06/2015
03/20/2015
04/03/2015
04/17/2015
reserved dates for club 

Saturday, January 31, 2015

Animation Club Meeting

Hey Guys our next Animation Club meeting will be this tuesday 12:15pm - 1:00pm in McLab 4

We want to discussion the different possibilities of a collaboration pieces and fun challenges for the animation club to do during the weeks.